Doss Souls: A Dossier on Speedruns, Dossing, and Dark Souls
Essay by Aidan Wall, 2014.
2 Colour, Double-sided A3 risograph print, folded and presented in an A6 tracing-paper envelope.
"… if the epistemology of art is truly changing to fit the sensibilities of the middle class, why isn’t any art reflecting the huge (middle class) cultural phenomenon of live-streaming video games over the internet? Game audiences are increasingly becoming more interested in watching others play video games, than playing them themselves. The live-streamers and content producers I am particularly interested in are the speedrunning community. Speedrunning is the act of attempting to complete a videogame as quickly as possible; it’s a slow process based on practice and mastery of one’s chosen game. It is the most industrious form of dossing: a repetitious, difficult form of play which borrows unknowingly from Taylorism."
Slán Abhaile: On the Site Specificity of ‘Gone Home’
Essay by Aidan Wall, 2014
Hand-bound, A5 12 page zine on pale pink paper.
"The feeling while playing the game of almost being the protagonist but not quite, echoes Kaitlin’s feelings of arriving at a different home to the one she left. The term ‘empathy game’ has become a buzzword around independent game development over the past couple of years; this supposed genre could be aligned with Gone Home, but the game’s experience isn’t directed towards understanding Kaitlin Greenbriar at all, rather, it offers a husk of a character to inhabit during the game’s progression. Just as Kaitlin does, players invade this extraordinary space, each one a stranger in their own home."
Video, Runtime: 5:55 mins
Video playing on Xbox 360, Hand-constructed bench, Hand-constructed Table.
Installation view as part of NCAD Degree Show 2014.
Installation view of performance site,
National College of Art and Design Graduate Show 2014.